Games to Go - Number
| The Fun | The Math | Order/Source | |
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Calendar Romp Be the first to cover every day on your calendar! |
ordinal numbers
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While exploring the properties of a calendar, students will sequence ordinal numbers and use ordinal number language. |
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Cross Country Run Start line, finish line, number line... on your mark... get set... GO! |
ordinal numbers
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Students will use ordinal numbers in a real-life situation (running race) and sequence ordinal numbers to construct a number line. |
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Cool Cash Nickels count here… a dollar’s worth will win this game! |
money
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Students will skip count (5s, 10s, & 25s), count on from different starts, and count coins to make a dollar. |
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Designer Challenge Take the lead by building the most expensive design! |
2-digit numbers
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Students will create a pattern block design and determine its value by skip counting (2s, 3s, 4s, & 5s) and add 2-digit numbers to keep score. |
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Closest to… The closest ’10’ gets covered by a counter! |
estimating (nearest 10)
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Students will try to cover a number line, as they estimate 2-digit numbers to the nearest ten, locate the nearest ten on a number line, and compare numbers for size. |
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Estimator How close can you get? |
estimating (nearest 10)
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Students will estimate groups of objects to the nearest ten, skip count, explore place value ideas (grouping in tens & ones) to find the actual amount, and compare their estimates. |
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Pizza Party Race to put 2 whole pizzas together first! |
fractions of a WHOLE (area)
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Students will explore, model, and name fractions (8ths) of a whole in a real-life situation (making pizzas). |
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Tossing Tails Get the biggest fraction of tails & you win! |
fractions of a SET
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Students will explore, model, and name fractions (6ths) of a set. |
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Gridlock The more ways you say it the better you get! |
2-digit numbers
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Students will describe 2-digit numbers in more than one way by using their understanding of place value (base ten). |
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Toss It Win the toss by building the greatest number! |
2-digit numbers
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Students will explore place value (base ten) by modeling 2-digit numbers with a variety of materials (base ten, counting rods, coins) and describing numbers in different ways. |
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Ouch! Getting home to 100 is easy… unless you say OUCH! |
2-digit numbers
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Students will group base ten materials to explore place value, describe numbers in different ways, and model addition and subtraction with materials, as they race to 100. |
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Jumping Jacks Skip your way to collect 100! |
2-digit numbers
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Students explore ways to group a variety of materials into tens and ones, and describe 2-digit numbers in different ways. |
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Race to 999 You’d better stretch… it’s a long way to 999! |
2- and 3-digit numbers
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Students use base ten materials model, read, add, and subtract 2- and 3-digit numbers using base ten materials. |
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Secret Numbers Build the greater number and you are the champ! |
3-digit numbers
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Students will create, read, write, and compare 3-digits numbers, using base ten materials. |
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Crocodile Crunch Opening the crocodile’s mouth to the biggest meal is the key here! |
3-digit numbers
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Students will compare and order 3-digit numbers by size, using the greater than and less than symbols. |
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Hang Up Who can hang out the most ‘laundry’? |
2-digit numbers
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Students will compare and order 2-digit numbers by creating a number line. |
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Flip a Pattern How far you get depends on the flip of the coin! |
place value patterns |
Students will investigate base ten place value ideas by counting and extending a place value pattern (10s, 100s). |
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Connect Four Four in a row makes you the ‘Pattern Prince!’ |
place value patterns |
Students will investigate place value ideas by exploring patterns on the 100 chart. |
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