Games to Go - Number

The Fun The Math Order/Source

Calendar Romp

Be the first to cover every day on your calendar!

ordinal numbers

  • calendar
  • sequence

 

While exploring the properties of a calendar, students will sequence ordinal numbers and use ordinal number language.

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Cross Country Run

Start line, finish line, number line... on your mark... get set... GO!

ordinal numbers

  • number line
  • position

 

Students will use ordinal numbers in a real-life situation (running race) and sequence ordinal numbers to construct a number line.

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Cool Cash

Nickels count here… a dollar’s worth will win this game!

money

  • skip counting
  • counting on

 

Students will skip count (5s, 10s, & 25s), count on from different starts, and count coins to make a dollar.

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Designer Challenge

Take the lead by building the most expensive design!

2-digit numbers

  • skip counting
  • adding

 

Students will create a pattern block design and determine its value by skip counting (2s, 3s, 4s, & 5s) and add 2-digit numbers to keep score.

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Closest to…

The closest ’10’  gets covered by a counter!

estimating (nearest 10)

  • number line

 

Students will try to cover a number line, as they estimate 2-digit numbers to the nearest ten, locate the nearest ten on a number line, and compare numbers for size.

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Estimator

How close can you get?

estimating (nearest 10)

  • skip counting
  • place value

 

Students will estimate groups of objects to the nearest ten, skip count, explore place value ideas (grouping in tens & ones) to find the actual amount, and compare their estimates.

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Pizza Party

Race to put 2 whole pizzas together first!

fractions of a WHOLE (area)

  • 8ths

 

Students will explore, model, and name fractions (8ths) of a whole in a real-life situation (making pizzas).

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Tossing Tails

Get the biggest fraction of tails & you win!

fractions of a SET

  • 6ths

 

Students will explore, model, and name fractions (6ths) of a set.

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Gridlock

The more ways you say it the better you get!

2-digit numbers

  • place value

 

Students will describe 2-digit numbers in more than one way by using their understanding of place value (base ten).

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Toss It

Win the toss by building the greatest number!

2-digit numbers

  • place value

 

Students will explore place value (base ten) by modeling 2-digit numbers with a variety of materials (base ten, counting rods, coins) and describing numbers in different ways.

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Ouch!

Getting home to 100 is easy… unless you say OUCH!

2-digit numbers

  • place value
  • adding & subtracting

 

Students will group base ten materials to explore place value, describe numbers in different ways, and model addition and subtraction with materials, as they race to 100.

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Jumping Jacks

Skip your way to collect 100!

2-digit numbers

  • place value

 

Students explore ways to group a variety of materials into tens and ones, and describe 2-digit numbers in different ways.

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Race to 999

You’d better stretch… it’s a long way to 999!

2- and 3-digit numbers

  • place value
  • adding & subtracting

 

Students use base ten materials model, read, add, and subtract 2- and 3-digit numbers using base ten materials.

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Secret Numbers

Build the greater number and you are the champ!

3-digit numbers

  • build, read, write, compare

 

Students will create, read, write, and compare 3-digits numbers, using base ten materials.

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Crocodile Crunch

Opening the crocodile’s mouth to the biggest meal is the key here!

3-digit numbers

  • compare & order
  • use < , >

 

Students will compare and order 3-digit numbers by size, using the greater than and less than symbols.

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Hang Up

Who can hang out the most ‘laundry’?

2-digit numbers

  • compare & order
  • sequence on a number line

 

Students will compare and order 2-digit numbers by creating a number line.

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Flip a Pattern

How far you get depends on the flip of the coin!

place value patterns

 

Students will investigate base ten place value ideas by counting and extending a place value pattern (10s, 100s).

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Connect Four

Four in a row makes you the ‘Pattern Prince!’

place value patterns

 

Students will investigate place value ideas by exploring patterns on the 100 chart.

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